Functionalities

More than 30 Key Parameters
Monitor key physical parameters. Detect injuries, optimize trainings and take control of all aspects of the game.

Application for a Coach and a Player
We give you access to your data anytime, anywhere with our convenient mobile and stationary application.

Real-time Data Preview
With Amazon Cloud wireless technology, your data is stored in the calculation cloud and always ready for processing.

Durable Battery
One full battery charge is enough for six hours of training.

Heart Rate Monitor
Keep your finger on the pulse. Our heart rate monitor provides you with accurate data to make your trainings more efficient.

Early Injury Detection
Reducing the risk of injury is crucial for every player and team. Sports Probe gives you the opportunity to detect and prevent injuries early on.
How does it work?

GPS Sports Tracker
This small and lightweight device uses data from GPS, magnetometer and gyroscope to provide users with the most accurate measurements of physical activity.

Heart Rate Monitor
Monitor the heart rate with a Heart Rate Monitor to measure the body's response to workout loads and get a more comprehensive picture of your players' physical activity and fitness.

GPS Vest
Comfortable and ergonomic vest made of high quality material. The tracker placed in it is undetectable for the player.

Application
Have access to easily accessible training data anytime, anywhere with our an application available for mobile and stationary devices.
What do we measure?

Speed
Current, average and maximum speed reached during a training session or a match.

Heart Rate
Heartbeat frequency for each player during a training session or a match.

Speed Threshold
Distance reached above certain speed thresholds (6 zones) / Distance covered over/above certain zones.

Heart Rate Threshold
Aerobic and anaerobic thresholds set automatically or manually for each competitor.

Number of Accelerations
Number of speed changes of more than 3 m/s2.

Number of Decelerations
Number of speed changes of less than - 3m/s2.

Number of Sprints
The number of speeds achieved above a specified threshold lasting more than 1 second.

Sprint Distance
The distance covered by a player at a speed exceeding 25.2 km/h or 85 % of the maximum speed.

Average Heart Rate
Average heart rate achieved by a player during a training session or a match.

Max Heart Rate
The maximum heart rate reached by a player during a training session or a training

Training impulse (TRIMP)
The internal training load of a player is calculated based on his or her resting heart rate, training heart rate, maximum heart rate and training length.

Player Load
Effective value (the square average) of acceleration and deceleration changes per second.

Metabolic Power (MP)
Metabolic power per 1 kg body weight - This parameter shows how much energy was used for the activity performed. Metabolic Power is calculated based on speed and acceleration.

Red Zone
The sum of time a player has trained with a heart rate above 85% of his or her maximum heart rate (Red Zone - RZ).

Total Distance
A measure of the total distance covered during a training session or a match.

Distance on High Metabolic Load (HMLD)
A distance travelled with a metabolic power greater than 25 watts per kilogram of body weight.

High Intensity Distance (HID)
Distance traveled at a speed above 70% of the maximum speed of a player.

Very High Intensity Distance (VHID)
Distance travelled at a speed above 85% of the maximum speed of a player.

Internal Performance
Training impulse / Load of a player.

Outdoor Performance
Loads of a player / Total distance.

Speed at AeT Level (Aerobic Threshold)
The average speed that a player has reached with a heart rate above 70 % of the maximum heart rate.

Speed at AnT Level (Anaerobic Threshold)
The average speed that a player has reached with a heart rate above 85 % of maximum heart rate.

Volume and Intensity of Training
Graphs showing how much work has been done and with what intensity during the last training sessions in relation to the match.

Risk of Injury (Automatic Injury Risk)
Calculation of the relationship between the risk of injury and training performance.

Heat Map
Frequency of events in the chosen playing area.